Main Page
Rules
Resources
Glossary
New
|
|

In Nomine Paranoia Character Sheet
Personal
| Name | Elizabeth |
| Choir |
Mercurian |
| Rank |
Angel |
| Service Group |
Tech |
| Archangel |
David |
Resonance
On a successful Power roll, you can detect what a human most values - their likes, their needs, their social group and their role within it.
Dissonance Conditions
As a Mercurian, you must not commit any violence except against a sinner. As a servitor of David, you must not sully your hands with ranged weapons. If you must fight, get up close and personal.
Special Abilities
You always have a blueprint in your head for whatever building you are in.
Equipment
A big long stick (Damage 6)
Large toolkit full of cool stuff
Lunchbox
Personality / Background
Sigh. You should never have been a Mercurian. People are so complicated, so unpredictable. All you ever wanted was to be able to tell exactly what was going on. Like with golems. Golems are great. Golems are wonderful. You love to chat with them, work with them, fix them when they go wrong, make sure they don’t dissolve in the rain, all that stuff. You’re sure that if you met David he’d know exactly what you mean: Golems are somehow so strong, so solid. Maybe if you work real hard, he’ll let you have a golem of your own to hold your toolkit for you, and keep you company, and maybe even stick up for you when nasty people shout at you just because you don’t know how to fix their soup dispenser.
Yeah, that’s it. If you do well on this mission, you can ask for a little Golem of your very own. Maybe... you heard that sometimes special missions have special Golems assigned to them. That’s something to look forward to, at least. Let’s hope there aren’t any soup dispensers that need fixing.
Attributes
| | | | |
| Strength | 12 | Dmg bonus | 0 |
| Endurance | 20 | Macho bonus | 5 |
| Agility | 9 | Skill base | 2 |
| Dexterity | 6 | Skill base | 2 |
| Moxie | 18 | Skill base | 7 |
| Chutzpah | 15 | Skill base | 5 |
| Mech Apt | 12 | Skill base | 4 |
| Power | 8 | | |
Skills
| Agility Skills | (2) |
| Athletics | 2 |
| Flaming Sword | 2 |
| Hand Weapons | 12 |
| Stealth | 2 |
| Throwing | 2 |
| Unarmed | 2 |
|
| Dexterity Skills | (2) |
| Artillery | 2 |
| Bows | 2 |
| Piloting | 2 |
| Pistols | 2 |
| Rifles | 2 |
|
| Chutzpah Skills | (5) |
| Bootlicking | 5 |
| Bribery | 5 |
| Con | 5 |
| Divine Logic | 5 |
| Emote | 5 |
| Fast talk | 9 |
| Forgery | 5 |
| Interrogation | 5 |
| Intimidation | 5 |
| Leadership | 5 |
|
| Mechanical Skills | (4) |
| Artefacts | 4 |
| Computer | 4 |
| Energy wpns | 4 |
| Golems | 14 |
| Mortal Tech | 4 |
| Primal Forces | 4 |
| Projectile wpns | 4 |
| Tensile equipt | 4 |
| Wood/Metal | 10 |
|
| Moxie Skills | (7) |
| Biosciences | 7 |
| Chemistry | 7 |
| Climate | 7 |
| Data analysis | 7 |
| Demolition | 7 |
| Electronics | 7 |
| Medical | 7 |
| Perception | 7 |
| Security | 7 |
| Survival | 7 |
| Tactics | 7 |
|
|