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In Nomine Paranoia - Players Introduction
See also
Note that Paranoia is a trademark of West End Games. Certain parts of the following are derived from the Paranoia Second Edition rulebook. This is not intended as a challenge to the intellectual property of West End Games.
Welcome to the next world!
Armageddon has come and gone - the Heavenly
hosts in all their glory routed the forces of evil. The
Archangel Michael confronted Lucifer in single
combat and cast him into the pit of eternal flame.
Heaven and Earth burned, and were replaced with
New Heaven and New Earth, in which the blessed
and faithful souls could live in bliss for eternity. All
that jazz.
God has revealed at least a part of his Ineffable
Plan. The Symphony, which before the Final
Trumpet was the all-pervading, underlying pattern
of reality, turned out in fact to be the beta test
prototype for The Computer, which since the Final
Trumpet has been the all-pervading, underlying...
Well, the Computer ensures that life is perfect.
Nobody is hungry, or unhappy, or bored. There is
no pain, or suffering, or evil, or waste, or want.
There are certainly no demons. Remember this: it
will be important later.
Organisation
The Computer sees fit to organise the inhabitants of
Heaven and Earth into eight Service Groups. Each
group is headed by one or two Archangels - in the
latter case the division between superiors reflects
the diversity of the members of the Service Group,
and never leads to tension, rivalry or internal politics
(remember this: it will be important later). It is also
important to note that the Service Groups operate
together in harmony, with little or no friction or
confusion between groups. This is because the
Computer has arranged for various methods of
smooth communication within and between the
Groups. To disrupt this communication is sinful (see
Sin).
Daily Life
Wake to a beautiful sunrise in communal clearing in
forest. Eat a leisurely breakfast of freshly plucked
seasonal fruits. Spend morning on gentle
agricultural work (pruning vines, that sort of thing).
Two hours lunch break with friends and family.
Afternoon spent tying up the last few details for
Unnecessary Vine Shoots (Disposal). Eat dinner.
Relaxing evening spent storytelling or watching
‘Divine Comedy’ (Kobal’s top-rating prime time
show). Watch beautiful sunset. Bed.
Angels
The direct servants of the Computer are, of course,
the angels. As an angel, it is your responsibility to
ensure that everything goes according to God's
plan. Of course, God isn't actually around at the
moment, but that's OK, because he has left the
Computer to represent His will.
There are seven Choirs of angels. Each serves the
Computer in particular ways, according to the
nature of the Choir. Your Choir gives you a special
ability (called Resonance, for historical reasons),
reflecting the duties of the Choir.
Sin
Occasionally, humans and angels stray from the
straight and narrow. The Computer, while perfect in
every way, is not necessarily omniscient.
Sometimes a human or an angel can commit sin
and go unnoticed by his fellows. Of course, to fail to
report a sin to the Computer is sinful, but
nevertheless sometimes the friends of a sinner will
conceal his sin. So sin spreads, until discovered by
the faithful. There is no place for sinners in the New
Order - the wages of sin is very frequently death. All
humans and angels are constantly on the lookout
for sin, since great rewards await those who serve
their fellows by eliminating sinners.
Rank
In order to reward loyal service, and to divide
responsibility, the Computer has arranged a system
of rank. The lowest rank is Human - after all the
humans are what it is all about, so they shouldn't
have the burden of having to run the show as well.
Humans never get promoted above Human rank.
The rank above Human is 'Angel' - the majority of
angels hold the rank of Angel. It is the responsibility
of angels to deal with sinners and the like, so they
have access to more equipment and information
than humans. However, some of the information is
a little ... unpleasant, so for everyone’s protection it
is limited to the higher angelic ranks: in increasing
order these are the Powers, Virtues, Kingdoms,
Principalities, Thrones, and Archangels. There are
only 14 Archangels, and only God and the
Computer outrank them.
Golems
Golems are the pinnacle of achievement of the
Research and Design Service Group. They
combine all the latest techniques of magic and
science to create safe, clean, obedient automata,
whose sole purpose is to make life better for others.
It is almost unheard of for an agricultural golem to
accidentally be programmed for guerrilla warfare
and to rampage across acres of countryside
destroying all in its path. Similarly, no children’s
‘Skippy the Wonder Golem’ has ever mistaken its
owner’s little brother for a basketball. It simply
doesn’t happen.
Classified Information
THE FOLLOWING INFORMATION IS CLASSIFIED
'ANGEL', AND MUST NOT BE REVEALED TO
HUMANS. TO DO SO IS SINFUL.
Tethers
Heaven and Earth are connected by tethers. These
connect a point on Earth to a point in Heaven, and
can be used only by angels. Humans belong on
earth, and may not enter Heaven. Tethers also act
as angelic 'offices' on Earth, where humans go
when they need an angel.
Vessels
Angels cannot exist on earth in their natural, angelic
form. Those assigned to earthly duty are given
'vessels' - a physical form they can take when on
earth. If an angel's vessel is destroyed for any
reason, they return safely to Heaven. Assuming that
their service is still required on earth, they will be
assigned a new vessel and quickly returned.
Dissonance
Each Choir has a Dissonance Condition, which is
the behaviour so opposed to the nature of the Choir
that to commit such actions immediately alerts the
Computer. The angel's report is usually interesting,
creative, and futile. Additionally, each Archangel
inflicts a dissonance condition on their servants,
reflecting the responsibilities of service.
Demons
There are almost no demons. It is just possible that
a few escaped the Final Battle. You are exceedingly
unlikely to ever meet a demon. However, cases
have been reported of angels on earth acting in an
uncharacteristic and sinful fashion - on occasion
dissonant behaviour has failed to alert the
Computer. It has been determined that these cases
are due to the possession of the angel's vessel by a
type of demon known as a Shedite. The best
solution is to destroy the vessel in question and sort
out any mess as swiftly as possible. Great rewards
await those alert enough to notice and deal with
Shedite possession.
Typical debriefing after Shedite possession:
Georgeiel: '... and so when I noticed Frankiel
sinfully pocketing Computer property, I fired up my
flaming sword and took him out.'
Internal Security Seraph: 'Frankiel! Your previous
record of service is unblemished! Do you care to
explain your actions?'
Frankiel: 'I have no memory of the incidents
described by Georgeiel.'
Internal Security Seraph: 'Hmm. A clear case of
Shedite possession. Well done, Georgeiel. Both of
you be on your way.'
CUT THE CRAP
[The following information would never be reported
in this form, but is common knowledge in Heaven]
The Choirs of Angels
Seraphim, the Most Holy: The Seraphim are
angels of Truth. Since the Computer is the arbiter of
truth, their resonance is to test what they hear
against the Computer’s knowledge. Their
dissonance, of course, is to contradict the
Computer. Seraphim tend to be very careful about
what they say, since they are the most obvious
representatives of the Computer.
Cherubim, the Protectors: The duty of the
Cherubim is to care for specific things assigned
them by the Computer. Their resonance is to
‘attune’ to their subjects, so that they always know
their position and condition. Their dissonance is to
fail to prevent harm. Cherubim tend to be
understandably obsessive - after all, where could a
human be safer than locked in a box in a secure
cupboard?
Ofanim, the Wheels: Ofanim are angels of motion,
always on the go. Their resonance is for speed and
direction: they always seem to know the best
shortcuts, and can always run just that little bit
faster than you expected. Their dissonance is
inaction: if they pause for just a moment the
Computer will want to know why. Ofanim tend to be
politely referred to as highly strung, or impolitely as
insane.
Elohim, the Judges: The duty of the Elohim is to
be impartial and dispassionate. They strip away
bias and subjectivity in order to analyse any
situation. Perhaps unsurprisingly, there are more
Elohim in CPU than any other Group. The
resonance of the Elohim is to measure the emotions
and biases of others, and it is dissonant for them to
allow their own motives to affect their decisions.
Habbalah, the Punishers: Before the Final Battle,
the Habbalah resided in Hell, tormenting the
damned and luring the living to their doom. Of
course they have now been welcomed to their
rightful places in Heaven, where they still try to root
out those unworthy of paradise. Their resonance is
to enhance the emotions of others, or to inflict
emotion, and it is dissonant for them to fail to follow
their own desires. Habbalah tend to despise
weakness, and take great delight in discovering and
eliminating it.
Malakim, the Virtues: The Malakim are the noble
warriors of Heaven. Although not all are physical
fighters, all are dedicated to ideals of willing and
loyal service, and correct conduct and behaviour.
Their special ability is to check the Computer’s
records for any crimes committed in the past by
others, and it is dissonant for them to disobey
orders or regulations. Many Malakim are thought of
by their fellows either as stuffy jobsworths, or
unthinking zealots.
Mercurians, Friends of Man: The job of the
Mercurians has always been to help individual
humans with their problems. Mercurians have a
deeply ingrained love for humans, and also of
peace: they will always choose political solutions
where possible. Their resonance is to detect what is
important to a particular human, and their
dissonance is to commit any form of violence
(except, of course, against sinners, at whom they
can lash out with impunity).
The Service Groups
Internal Security (IntSec)
Run by Dominic, the
Archangel of Judgement, Internal Security is
responsible for preventing, uncovering and
punishing sin, and for monitoring suspected and
potential sinners. IntSec maintains both uniformed
police and undercover operatives, including 'plants'
in other service groups (and probably plants in
IntSec given Dominic's paranoia).
Typical IntSec conversation:
Agent: 'Citizen! I notice that you are running past a
"no running" sign'.
Human: 'Errr. No. Yes. Sort of. That notice only
went up this morning, and I'm late.'
Agent: 'Late for what, may I ask?'
Human: 'Late for work.'
Agent: 'So, in addition to flagrant violation of safety
regulations, you wish to plead guilty on charges of
neglect of duty?'
Human: 'Errr..'
Agent: '..Unless it was wilful neglect?'
Human: 'No! It was negligent, I swear it! Please
don't kill me!'
Agent: 'Very well. Report to the Mind Improvement
and Protein Recovery Labs for corrective therapy
as soon as your shift ends.'
Human: 'Thank you sir, right you are sir.'
Technical Services (Tech)
Nothing ever goes
wrong in Heaven or Earth, but when it does, you
call Tech. Some time later, one of two things will
happen. Either a servitor of David (AA of Stone) will
turn up and explain that without the necessary
paperwork his hands are tied but that such trials
serve to strengthen us, or else a servitor of Jean
(AA of Lightning) will turn up and explain that
without the necessary paperwork his hands are
tied, but that this particular model of soup dispenser
was actually designed by a cousin of his, and that
what has probably happened is that the rotorcator
has worn through, allowing the spindle to chafe
against the chassis, causing bilateral cross-
demorphing over the surface, so as you can see
fixing it yourself should be a breeze.
Typical Tech Conversation:
Tech: 'So without 673 stroke 4b, my hands are tied.'
Human: 'I may not have the paperwork, but I do
have a mallet, and I assure you that your hands will
be a lot worse than tied if I don't have a cup of soup
within ten minutes.'
Tech: 'Then again, emergency regulation 184b
does allow me to...'
Human: 'Just do it.'
Housing Preservation and Development and
Mind Control (HPD&MC)
The Archangels
Blandine (Dreams) and Kobal (Laughter) are
responsible for the comfort, well-being, and
entertainment of humans. This makes them the first
point of contact between humans and angels,
resulting in low status, but a high degree of control
over Humanity. Sadly, HPD&MC clerks spend more
time dealing with red tape than anything else.
Typical HPD&MC conversation:
Human: 'I need a 673 stroke 4b.'
Clerk: 'A what?'
Human: 'A 673 stroke 4b. Authorisation for
Essential Maintenance to Communal Savoury
Beverage Dispenser.'
Clerk: 'Oh! You mean a 674 stroke 3b! Up the hall,
first on the right.'
Human: 'That's where I just came from. They sent
me here. I can see the forms on that shelf, so I will
take one and go.'
Clerk: 'Stop! Thief!'
Passing IntSec Agent: ZAPZAPZAPKAPOW
Clerk: 'Another sinner discovered. Thank Heaven!'
The Armed Forces (Army) The Archangels
Laurence (the Sword) and Michael (War) haven't
had much to do lately. Occasionally an angel goes
renegade and needs hunting down, or an annual
harvest festival gets a little out of hand and needs
crowd control, but the Shining Warriors of Heaven
now spend most of their time polishing their flaming
swords. They tend to be rather arrogant in their
dealings with other groups, on the grounds that
having won the War, they can do without anyone
else messing things up.
Typical Army Conversation:
IntSec Uniformed Cop: 'We have a major riot on
our hands here!'
Malakite of the Sword: 'Don't you worry about that.
We'll have finished tactical analysis within just a
couple of minutes, and we'll soon have everything
sorted out.'
Seraph of Michael: 'Chaaaaaaaaarge!'
Production, Logistics and Commissary (PLC)
All agricultural and industrial production and
distribution is controlled by PLC, according to
'Service Targets' laid down by HPD&MC. Members
of PLC tend to be unutterably dull in demeanour,
but beneath the surface will be desperately
scheming in their attempts to meet their quotas,
expand their influence, and gain promotion.
Typical PLC Conversation:
PLC 1: 'OK, so we need to get fifteen thousand
tonnes of cod liver oil to the Yucatan by this
afternoon?'
PLC 2: 'Not quite. We need to increase Yucatan
cod liver oil consumption by fifteen thousand tonnes
before this afternoon. I hate it when Kobal's boys
get going.'
PLC 1: 'Hold on a moment. I have an idea. We
need some paper, pens, a hovercraft, a small child,
and as much bunting as you can lay your hands on.
Meet me here in half an hour.'
Power Services (Power)
Earth has to be powered
by something. Fortunately Gabriel (Fire) and Janus
(Wind) are quite good at that sort of thing.
Unfortunately, no-one else has a clue what they get
up to in there. Their servitors manage as best they
can, and everyone else hopes for the best. Not
even IntSec interferes much.
Typical Power Conversation:
Power: 'OK, all done. I think. Call me again if the
explosions don't stop.'
Human: 'Great. Thanks. What's that fizzing noise?'
Power: 'Beats me. See ya.'
Research and Design (R&D)
Despite the fact that
everything is perfect, Eli (Creation) and Vapula
(Technology) constantly come up with gadgets that
make it even more perfect in bigger, better ways. In
theory, Eli's boys work mostly with mystic artefacts,
and Vapula's lads with super-science, but in
practise they use the same labs, and have a
tendency to bolt on anything lying around that looks
cool. Unlike Power, in R&D even the Archangels
never know what is going to happen next.
Typical R&D conversation:
Human: 'So what happens when I flick the switch?'
R&D: 'Good question. That's what experiment
means, you know.'
Central Processing Unit (CPU)
CPU is the
Computer's favourite Group. Its responsibility is
ensuring that the Computer's information and
techniques are complete and up to date - in short
the Computer listens to CPU above everyone else.
The head of CPU is Yves, the Archangel of Destiny,
and his servants are understandably rather smug
now that the entirety of reality has reached its
Destiny. So, whenever there is a problem with
another group, the Computer's first response is
usually to call in a hotshot adviser from CPU.
Typical CPU conversation:
CPU: 'This new procedure ought to increase this
department’s efficiency by at least 40%. Good day.'
Human 1: 'So. I take the circuit board off the
conveyor belt and stamp it approved.'
Human 2: 'Yep.'
Human 1: 'And then you put it in the case.
Human 2: 'Yep.'
Human 1: 'And neither of us actually uses this
testing device.'
Human 2: 'Nope.'
Human 1: 'So if it doesn't work, we've approved
faulty parts.'
Human 2: 'Yep.'
Human 1: 'We're dead.'
Human 2: 'Yep.'
Service Group Politics
There is a constant covert struggle between the
Groups for power and influence over the others. It is
mostly carried out at the upper levels of command,
but lower ranked members of all groups tend to pick
up on current thoughts as to who 'the enemy' is. In
fact, inter-group politics is limited only by the high
degree of intra-group backstabbing, since anyone
too successful against another group is likely to be
taken down by jealous comrades.
HPD&MC and PLC are regarded by the other
groups as 'unskilled', and therefore in many cases
beneath contempt. However, they also between
them have almost complete control of Earth, and
much of Heaven, so their upper ranks can still exert
influence when necessary. Tech and Power are the
next up the ladder, and would be able to
consolidate great power if they could co-operate.
However, Tech thinks of Power as dangerously
insane, while Power thinks of Tech as soulless
automata.
Each of the four remaining groups thinks of itself as
outside any kind of Service Group politics. The
Army looks down on everyone, as does CPU, while
IntSec tries desperately to maintain its 'neutrality'
whilst manoeuvring against the rest. R&D is actually
the least involved in any power struggles, since its
members tend to care one way or the other, but the
products of R&D are coveted by all 7 other groups
as 'Aces in the hole' for any situation.
Archangels
Blandine (HPD&MC, Dreams) A Cherub, Blandine
represents hope and the power of human dreams.
She takes as her responsibility the happiness and
fulfilment of all mankind.
David (Tech, Stone) A Malakite, David is strong,
and tough. He demands that his servitors be
likewise. He believes in strength through unity, and
also in the usefulness of adversity in promoting
virtue.
Dominic (IntSec, Judgement) A Seraph, Dominic
represents the accusing and punishing arm of the
Computer. He and his servants will stop at nothing
to discover corruption and sin. Truly the ‘Domini
Canes’.
Eli (R&D, Creation) Eli stands for the continuing
cycle of the universe - both creation and
destruction, and everything in between. A
quintessential Mercurian, he makes up in
enthusiasm for what he lacks in organisation.
Gabriel (Power, Fire) Gabriel, an Ofanite,
represents the primal force of her word, and the
ways it can be harnessed and used by humanity.
Recently, this has primarily been for energy,
although her destructive aspects were proved
during the Final Battle.
Janus (Power, the Wind) Janus is another Ofanite,
and also represents his word both as a literal primal
force, and also as an agent of change, chaos, and
above all motion. Janus is in many ways opposed to
orthodoxy, although not of course to the extent of
heresy.
Jean (Tech, Lightning) Jean’s word stands more
for the harnessed lightning of electricity, and hence
technology, than just thunderstorms. As an Elohite,
he is a complete perfectionist and micro-manager.
Kobal (HPD&MC, Laughter) Kobal is Heaven’s
jester: a joker, trickster and con-man. Even Dominic
is forced to concede that his humour is beneficial, if
occasionally disruptive. Kobal is a Mercurian, and a
former demon who redeemed just before the Final
Trumpet.
Laurence (Army, the Sword) Laurence represents
the ideal of the noble warrior, his Sword being both
a literal weapon, and the whole of the Armies of
God. Unsurprisingly, he is a Malakite, and as such
he wholly approves of Dominic and IntSec.
Marc (PLC, Trade) Although Marc’s word has lost
a little significance since Armageddon, his
organisational and planning skills are still useful. A
few of his servants were rumoured to regret the loss
of the old world, but they have presumably been
dealt with.
Michael (Army, War) Michael is the first created,
the shining Seraph who struck down Lucifer at the
beginning and end of history. However, he
encourages individual achievement and glory
almost to the detriment of the whole, and is
constantly and publicly at loggerheads with
Dominic.
Novalis (PLC, Flowers) Novalis, a Cherub, stands
for flowers both as representatives of plants, and of
peace and joy. Her servitors are currently employed
mainly in agricultural duties, where their invariable
green fingers are exceedingly useful.
Vapula (R&D, Technology) Vapula is a Habbalah,
and although he was previously Jean’s opposite
number, they have presumably now made up. He is
a stereotype of his servants - a ‘mad scientist’,
always with a new pet project.
Yves (CPU, Destiny) Yves has always been an
enigma. His choir is unknown, and it is rumoured
that he is as much a direct representation of God as
is the Computer. Of course, rumours are sinful.
Yves advocates wisdom, learning, and prudence.
Game Rules
1. All rolls are made on 1d20 unless the GM says
otherwise. A successful roll means rolling equal to
or less than some target number (usually a skill or
attribute). A natural 20 is a critical failure, a natural 1
is a critical success.
Combat Rules
1. Characters have one action per combat round,
taken in order of Agility.
2. To strike another being (perish the thought!)
make a successful combat skill roll.
3. Dodging is achieved by a successful athletics roll.
This takes an action, and throws you behind the
nearest cover.
4. Calculate (Weapon Damage)+(Damage Bonus)-
(Armour)-(Macho Bonus). If the result is greater
than zero, add 1d20. The result determines the
severity of injury:
02-12: No effect
13-20: Stun (Lose next action).
21-25: Wound (-4 to all target numbers).
26-30: Unconscious (2 Wounds = Unconscious).
30-36: Kill (Request a new vessel).
37+: Vaporise (Request new vessel and
equipment).
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